Conglomerate Simulator is an incremental game themed around wealth accumulation.

Features:

1. Businesses: Each business generates cash. The higher the level, the more income it generates. Businesses also have milestones that further multiply their income, or occasionally, for a different business or all businesses.

2. Upgrades: Buying upgrades typically multiplies the income of the specified business, or in some cases, all businesses.

3. Prestige: When it takes too long to afford the next useful upgrade or milestone, you'll want to consider prestiging. You'll have to sacrifice your cash, businesses, and upgrades, but you'll get further the next time around! Expertise points increase your income for all businesses.

4. Expertise upgrades: In addition to a flat income boost, you can also spend Expertise on a separate set of upgrades, including not just income multipliers, but also increasing the bonus per Expertise point and even adding extra levels to businesses (without increasing the cash cost to buy more).

5. Facts: Learn interesting facts as you progress throughout the game.

6. Multiple worlds: Once you progress far enough in the game, you'll unlock Mars, and eventually, the Sun, each with their own businesses, upgrades, and facts!

7. Diamonds: Diamonds are earned by unlocking facts and for your first prestige in each world in a day. These can be used on time warps to gain extra cash based on your income rate, skipping a prestige to claim your available Expertise without having to restart, and even a permanent multiplier to all income (long-term investment)! Strategize carefully, as Diamond purchases only apply to the world they're used on.

8. Participate in limited-time events for additional rewards! They're not easy to beat, but the further you get, the more rewards you'll earn.

9. Detailed Statistics menu showing many elements of game progress. The All Time Income (ATI) statistic is most central to your overall progress.

10. Compare your progress with other players with Leaderboards! Scores are based on what your ATI was at the time of last prestige.

Note: There are no real-world prizes to be earned in this game.

If you have any questions, suggestions, or concerns, please DM u/googologies on Reddit or @TheRichCapitalist on Discord.

Updated 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorTheRichCapitalist
GenreStrategy
TagsIdle, Incremental, Tycoon, upgrades

Comments

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(1 edit)

I am loving the game. It's a fully text-based incremental upgrades game with LOADS of upgrades and LOADS of prestiging required. On top of that, new worlds can be unlocked so you always have something to do somewhere, or a new upgrade which is just a few moments away. In-game premium currency is earned by playing and can be used for instant or permanent upgrades, depending on how patient you are.

Something I would like to see added is:

 On the right of your income per second, I would like a number that shows the percentage upgrade of your current income per second that you would get if you buy certain things. This would activate when you hover the cursor over BUY, Next Milestone or Maximum Milestone, not every button, as you really don't need that information when buying a single item.

Another that might be nice is a 10-minute time warp that costs 1 or 2 diamonds, for those moments that 5 hours is way to much and you HAVE to go to bed!

(1 edit) (+1)

Thanks for your feedback. I'm reluctant to add preemptive income calculation tooltips, as the game already has various "guidance" mechanisms in place, and adding something this might remove strategy from the game and be received negatively by others. I'll think about adding an FAQ section to potentially clear up any ambiguities.

Regarding prestiging before going to bed, I'd recommend strategizing based on how much time you know you'd have available to play. If you're going to bed soon and don't believe you can get your income/sec back to what it was prior to prestiging before then, it's best to wait until the next day.

Fair enough. I just feel lazy sometimes, but I accept that adding any further help would make it all too easy.

How often do the limited-time events happen and do they change each time?

There are currently six events, each lasting for seven days, followed by a three-day break. After all six events pass, the cycle repeats in the same order.

Make sure to check the FAQ section I added recently (in the Settings menu). 

Thanks. I hadn't closed my game in a while. The settings page is new to me.